D&D Race Options

Class options for Dungeons and Dragons 5e for all published books, Unearthed Arcana, and the Elemental Evil Players Companion.

Race Ability Score Alignments Size Speed Features Languages Notes Source
Aarakocra
  • DEX +2
  • WIS +1
Any Good Medium Walk 25, Fly 50 (no medium or heavy armor) Common, Aarakocra, Auran EE 5
Aasimar
  • CHA +2
Any Good Medium Walk 30 Common, Celestial Resistant to necrotic & radiant damage. Light cantrip. VOLO 104
DMG version
  • WIS +1
Darkvision 60 Lesser restoration and daylight 1/lr. DMG 286
Protector
  • WIS +1
Fly 30 when Radiant Soul Transform to sprout wings for 1 minute, deal extra radiant damage equal to level. VOLO 105
Scourge
  • CON +1
Transform to unleash searing light to damage yourself for 1 minute and all around you 1/2 level, deal extra radiant damage equal to level. VOLO 105
Fallen
  • STR +1
Transform to frighten those around you, deal extra necrotic damage equal to level. VOLO 105
Bugbear
  • STR +2
  • DEX +1
CE Medium Walk 30 Darkvision 60, Powerful Build Common, Goblin Proficient in Stealth, Surprise Attack. VOLO 119
Dragonborn
  • STR +2
  • CHA +1
Most good, some evil Medium Walk 30 Breath Weapon Common, Draconic Damage resistance of dragon ancestor type PHB 34
Dwarf
  • CON +2
LG Medium 25 Darkvision 60 Common, Dwarvish Advantage and resistance against Poison damage PHB 20
Gray Dwarf (Druergar)
  • STR +1
Darkvision 120, Sunlight Sensitivity Undercommon Enlarge, invisiblelity 1/lr SCAG 104
Hill Dwarf
  • WIS +1
PHB 20
Mountain Dwarf
  • STR +2
PHB 20
Elf
  • DEX +2
CG or CN Medium Walk 30 Darkvision 60 Common, Elvish Proficient with Perception PHB 23
Avariel Fly 30 (no medium or heavy armor) Auran UA Elf Subraces 1
Dark Elf (Drow)
  • CHA +1
Evil Darkvision 120, Sunlight Sensitivity PHB 24
Eladrin
  • INT +1
Misty step 1/r DMG 286
Eladrin (Alternative) INT or CHA +1 Misty step 1/r, Shifting Seasons cantrip UA Eladrin and Gith 2
Grugrach
  • STR +1
Sylvan instead of Common Proficiency with spear, shortbow, longbow, net. 1 Druid cantrip. UA Elf Subraces 1
High Elf
  • INT +1
1 of choice PHB 23
Sea Elf
  • CON +1
Swim 30 Amphibian Aquan Proficiency with spear, trident, light crossbow, and net. UA Elf Subraces 1
Shadar-kai
  • CHA +1
Cantrip of choice from chill touch, spare the dying, or thaumaturgy. Teleport 15 ft 1/rest. UA Elf Subraces 2
Wood Elf
  • WIS +1
35 Hide behind anything natural PHB 24
Firbolg
  • WIS +2
  • STR +1
NG Medium Walk 30 Detect Magic or disguise self 1/r. Powerful Build. Common, Elvish, Giant Limited communication with beats and plants. VOLO 107
Genasi
  • CON +2
TN Medium Walk 30 Common, Primordial EE 9
Air
  • DEX +1
Levitation 1/lr EE 9
Earth
  • STR +1
Pass without trace 1/lr EE 10
Fire
  • INT +1
Darkvision 60, Fire Resistance Produce flame, burning hands 1/lr EE 10
Water
  • WIS +1
Swim 30 Acid Resistance, Amphibious Shape water cantrip, create or destroy water 1/lr EE 10
Gith
  • INT +1
Medium Walk 30 Common, Gith UA Eladrin and Gith 2
Githyanki
  • STR +2
LE 1 of choice Proficient in 1 skill or tool of choice, proficient in light and medium armor. Mage hand cantrip. Jump and misty step 1/lr UA Eladrin and Gith 2
Githzerai
  • WIS +2
LN +1 to AC in light armor or unarmored with no shield. Mage hand cantrip. shield and detect thoughts 1/lr UA Eladrin and Gith 3
Goblin
  • DEX +2
  • CON +1
NE Small Walk 30 Darkvision 60 Common, Goblin Proficient in Stealth, Surprise Attack. VOLO 119
Goliath
  • STR +2
  • CON +1
LN Medium Powerful Bulid. Common, Giant Shrug off some damage, proficiency in Athletics. VOLO 108
Gnome
  • INT +2
Any Good Small 25 Common, Gnomish Advantage on all saves against magic PHB 36
Forest
  • DEX +1
PHB 37
Rock
  • CON +1
Advantage on History with magic, alchemy PHB 37
Deep Gnomes (Svirfneblin)
  • DEX +1
Darkvision 120 Undercommon Advantage on Stealth in rocky terrain SCAG 115
Halfling
  • DEX +2
LG Small 25 Common, Halfling Reroll 1s PHB 28
Ghostwise
  • WIS +1
Telepathy SCAG 110
Lightfoot
  • CHA +1
Hide behind Medium or larger creatures PHB 28
Stout
  • CON +1
Advantage and resistance against Poison damage PHB 28
Half-Elf
  • CHA +2
  • +1 to 2 of choice
CG or CN Medium Walk 30 Darkvision 60 Common, Elvish, 1 of choice Proficiency with 2 skills of choice PHB 39
Aquatic Swim 30 No skill choices SCAG 116
Wood Elf Elf Weapon Training, Fleet of Foot, or Mask of the Wild No skill choices SCAG 116
High Elf, Moon Elf, Sun Elf Elf Weapon Training or cantrip No skill choices SCAG 116
Half-Orc
  • STR +2
  • CON +1
CN or CE Medium Walk 30 Darkvision 60 Common, Orc Proficiency in Intimidation, Relentless Endurance, Savage Attacks PHB 41
Hobgoblin
  • CON +2
  • INT +1
LE Medium Walk 30 Darkvision 60 Common, Goblin Proficient with 2 martial weapons and light armor VOLO 119
Human
  • All +1
Any Medium Walk 30 Common, 1 of choice PHB 31
Variant +1 to 2 of choice Proficiency with skill of choice, one feat of choice PHB 31
Kenku
  • DEX +2
  • WIS +1
CN Medium Walk 30 Read/write Common and Auran. Speak only using Mimicry. Proficiency in 2 of: Acrobatics, Deception, Stealth, Sleight of Hand VOLO 111
Kobold
  • DEX +2
  • STR -2
LE Small Walk 30 Darkvision 60 Common, Draconic Pack Tactics, Sunlight Sensitivity VOLO 119
Lizardfolk
  • CON +2
  • WIS +1
TN Medium Walk 30, Swim 30 Bite, Hold breath Common, Draconic Proficiency in 2 of: Animal Handling, Nature, Perception, Stealth, Survival VOLO 113
Minotaur
  • STR +1
LE Medium Walk 30 Common Horns are a weapon and can be used to charge and shove. UA Waterborne 2
Orc
  • STR +2
  • CON +1
  • INT -2
CE Medium Walk 30 Darkvision 60, Powerful Build Common, Orc Proficient in Intimidation VOLO 120
Tabaxi
  • DEX +2
  • CHA +1
CN or CG Medium Walk 30, Climb 20 Darkvision 60, claws Common, 1 of choice Proficiency in Perception and Stealth VOLO 115
Tiefling
  • INT +1
  • CHA +2
Any Chaotic Medium Walk 30 Darkvision 60 Common, Infernal PHB 43
Abyssal
  • CON +1
  • INT -1
Abyssal, no Infernal Random cantrips and spells 1/lr. Extra 1/2 * level hit points. UA That Old Black Magic 2
Asmodeus Identical to PHB Tiefling UA Fiendish Options 1
Baalzebul Thaumaturgy cantrip, ray of sickness and crown of madness 1/lr UA Fiendish Options 1
Dispater
  • DEX +1
  • INT -1
Thaumaturgy cantrip, disguise self and invisibility 1/lr UA Fiendish Options 1
Fierna
  • WIS +1
  • INT -1
Friends cantrip, charm person and suggestion 1/lr UA Fiendish Options 1
Glasya
  • DEX +1
  • INT -1
Minor illusion cantrip, disguise self and invisibility 1/lr UA Fiendish Options 2
Infernal Identical to PHB Tiefling UA That Old Black Magic 1
Levistus
  • CON +1
  • INT -1
Ray of frost cantrip, armor of Agathys and darkness 1/lr UA Fiendish Options 2
Mammon Mage hand cantrip, Tenser’s floating disk and arcane lock 1/lr UA Fiendish Options 2
Mephistopheles Mage hand cantrip, magic missile and web 1/lr UA Fiendish Options 2
Variant
  • INT +1
  • DEX +2
(replaces standard)
Devil’s Tongue, Hellfire, or Winged SCAG 118
Zariel
  • STR +1
  • INT -1
Thaumaturgy cantrip, searing smiteand branding smite 1/lr UA Fiendish Options 2
Triton
  • STR +1
  • CON +1
  • CHA +1
LG Medium Walk 30, Swim 30 Amphibious Common, Primordial VOLO 117
Yuan-Ti Pureblood
  • CHA +2
  • INT +1
NE Medium Walk 30 Darkvision 60, Poison Immunity, Magic Resistance Common, Abyssal, Draconic Poison spray, animal friendship (snakes only) cantrips, suggestion 1/lr VOLO 120